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AI Insights · Timothy · July 2022

Top 5 High Fantasy Games on iOS in Egypt: Q2 2022 Performance

Discover the performance trends of the top 5 high fantasy games on iOS in Egypt during Q2 2022, with detailed insights on downloads, revenue, and active users.

Top 5 High Fantasy Games on iOS in Egypt: Q2 2022 Performance

In Q2 2022, the high fantasy genre saw remarkable engagement on the iOS platform in Egypt. Here, we delve into the performance of the top 5 games: Evony, Coin Master, Clash of Clans, Akinator, and Clash Royale. Data provided by Sensor Tower offers a comprehensive overview of their weekly trends in downloads, revenue, and active users.

Evony

Throughout the quarter, Evony showed a varied performance. Weekly revenue peaked at around $9.8K in late March and saw fluctuations, ending the quarter at roughly $6.7K. Downloads experienced a notable high of 3.9K in early May but dropped to about 1.4K by the end of June. Active users started strong at 8.2K and reached a peak of 11K in early May, before declining to 6.1K by the end of the quarter.

Coin Master

Coin Master demonstrated consistent growth in revenue, with a significant rise from $5.3K in late March to $7.4K by the end of June. Downloads surged to over 2.7K mid-April and stabilized around 1.6K towards the end of the quarter. Active users steadily increased from 4.3K to 10.2K, maintaining a strong user base throughout the period.

Clash of Clans

Clash of Clans saw a mixed trend in its weekly revenue, starting at $5.4K and ending at $4.1K, with a notable dip to $1.2K in late May. Downloads remained relatively stable, averaging around 1.1K weekly, with a slight increase to 1.4K at the end of June. Active users hovered around 43K to 46K, showing a consistent engagement from its player base.

Akinator

Akinator's revenue was minimal, with occasional spikes, peaking at $15 in late March. Downloads fluctuated, reaching a high of nearly 2K in mid-April and stabilizing at around 1.7K by the end of June. Active users saw a significant increase from 2.3K in late March to 4.7K by the end of the quarter, indicating growing interest.

Clash Royale

Clash Royale's revenue showed ups and downs, peaking at $3.2K in early June and ending at $2.2K. Downloads varied throughout the quarter, with a peak of 1.4K at the end of June. The active user base was strong, starting at 20.2K and ending at 20.7K, reflecting stable engagement.

For more detailed insights and comprehensive data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022